Why can a higher average prize still feel like a worse deal?
Imagine one fictional game awards 10 points for certain. Another awards 30 points half the time and zero otherwise. The second has the higher average, but its possible outcomes include disappointment. Expected value summarizes a distribution; it does not tell you which outcome will occur or how much uncertainty a person is willing to accept.
Questions you could explore
- Why is the second game’s average of 15 points an outcome that no single play actually awards?
Start reading
- OpenStax4.2 Mean or Expected Value and Standard Deviation
Explains the probability-weighted average and why it is not a promised result on one attempt.
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